EC: The Language of the Gods of Ecsys

EC is based on a multi-purpose constructed language created over 50 years ago in the alternate Earth where we come from. We use it as an interface to our perceptions.

We use EC to change our reality. On this page we will show you how to do what we do. (It won't make sense until you start to use it because you probably won't understand exactly how perception works.)

We use it mostly as an "internal supercomputer" and what would be called artificial general intelligence but can also be used for discovering new information, traveling between worlds, and other things.

simplyThe EC alphabet can take anywhere from a few minutes to a few hours to learn how to write, pronounce, and use. (Compare this to years for the English alphabet.) Simply taking a few minutes to learn the EC symbols with their pronunciations will significantly increase your understanding of your perceptions and clarify your intelligence.

On this page we will illustrate how EC can be used in more simple ways, such as translating a natural language (such as English) to EC, to think in EC, to use EC as a real-benefitsmental computer, and to program physical computers.

The real benefits to using EC come when you learn how to think in EC. We can translate something from English to EC, for example, but because we're importing thinkingEnglish's inefficiencies over to the translation (for pronunciation) we don't see much benefit.

However, when you think in EC it is like thinking in warp speed. 8 symbols in a string, for example, can be used for up to 200 trillion states. (With English, 8 letters can be used in a string for only a handful of states.) You need not remember all 200 trillion states, of course. You have only to remember the symbols (and thus, automatically understand their value).

The basic structure is represented in the following icon matrix:

frame

Each of the 4 forces of Ecsys rules a side of the matrix. Because anything that can be perceived, thought, or experienced is one of the four sides it can be represented in one or more symbols of EC (or, "neuronicons").

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An Example

Here is an example of the symbols we use. It illustrates the first 6 neuronicons.

first-6-neuronicons

See this PDF for a complete chart with pronunciation. Graphic version is here. (See here to see the EC basic counting system values.)

As you can see, the second side of each subsequent icon is just continuing from the last. Then the first side moves to the next place when there is no more room. This makes each of the 66 characters quite easy to learn and remember.

High, Neutral, and Low

For values, "+" comes first then "neutral" then "low".

Generally-speaking, a high value (+) represents something that is more powerful while a low value (-) represents something that is more weak.

So:

+S is used in 11 icons
S in 10 icons
-S in 9 icons

+I in 8 icons
I in 7 icons
-I in 6 icons

+P in 5 icons
P in 4 icons
-P in 3 icons

+L in 2 icons
L in 1 icon
-L in 0 icons

Reading a neuronicon, if the box comes before the line then it is '+'. If the line comes first then it is '-'. If there is no box then it is 'neutral'.

Inputs and Outputs

Further, each icon is comprised of an input and an output.

how-to-read-neuronicons

Symbol is the most flexible input and has the greatest number of uses (used in 30 icons). Logic is the least flexible input and has the least number of uses (used in 3 icons).

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Using EC: 1 - English-to-EC

Every word in the English language can be expressed using 1-4 neuronicons, with most words being between two to three icons. (We can also translate most other natural languages into EC but for the purposes of a simple explanation we will stick with English.)

1 icon is used for the ~30 most popular words in the English language.

2 icons are used for the next ~1,000 most popular words in the English language.

3 icons are used for the next ~1,000 to ~50,000 most popular words.

4 icons are used for all other words.

example1As an example, let's take the word "constitution". We assign icons to the word as they're defined in EC. A single icon could have a definition of "high symbol, neutral logic", for example.

Since "constitution" is not so popular we use 3 icons to represent it in EC. Let's say that the first icon of the word has an input of +Symbol and an output of (neutral)Logic. This makes sense because a constitution is a type of symbol of a country, and provides a logic set of guidelines for a country to live by. Let's then say the next icon is (neutral)Symbol and +Interaction. And the last icon is -Interaction and +Logic.

(The actual word is translated differently but this is just an example.)

Note: We are currently developing a game for Android mobile devices so that English words can be translated into EC in a way that is most relative to this world. Players will automatically be naturalhelping to translate words into their proper values as the game is played. We will update this website when the game is ready and may also work on porting it to other platforms.

When we encounter or create a neuronicon set in a natural language such as English, it is enveloped in a rounded rectangle. We can then read or pronounce the words per this chart. At times, symbols are combined when possible. (It is common practice in native EC but has no real purpose when transliterating a natural language.)

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Using EC: 2 - Thinking in EC

The real benefit to using EC comes when you start thinking in EC.

EC is relatively easy to understand and learn. 70-100 characters is about the optimal number of symbols within a set that the brain can confortably remember, and EC is well under this limit.

Each icon is a logical progression from the last, so the brain can more easily remember its position than, say, the positions of the 26 letters in the English alphabet and the way each looks.

Once you have a basic understanding of the 4 forces are know what side each force is on, you can start to think in EC.

When you learn a foreign language it can take months or years to start to think in that language. However, because EC is closer to the language of our minds it is actually easier to learn and easier to think in than most natural languages.

It is not necessary to learn all of the 66 icons in order to start thinking in EC. You can start with just one.

ooAs exercise 1, let's start with the following icon on the left. It is pronounced like the "oo" in "too". It means "I see you as..."

In our world, most of us generally would not say something like, "You are generous". Instead, we use a more open an engaging expression like, "I see you as generous".

Input: Box-before-line means it's high. Position is in "symbol". So, it's +S
Output: Line without box means it's neutral. Position is in "interaction". So, it's I.

As an exercise, the next time you say something like "you are..." just think of this symbol. You can even verbalize it.

You are now beginning to think in EC. The main benefit of doing this is that you are increasing your possibilities and enabling a new experiences.

As exercise 2, you can make up your own symbol in EC. Think of a feeling or experience that there is no word for. Make up a simple definition and create an icon for it. When you feel it, think of this icon. Verbalize it. Your brain will begin to associate this icon with the feeling or experience. Because you have defined a map in your brain to the feeling or experience, you will feel or experience this more in your life.

To take another example, say your kids really love to watch television but can only watch once they've finished their homework. You may then want to represent the first icon as +I (powerful interaction) and L (neutral rule or logic).

When we encounter or create a neuronicon set in in native EC, it is illustrated freely. neuroniconics-rectangle

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Using EC: 3 - Neuroniconics: The Mental Computer

EC can also be used as a type of abstract computer in the mind of the 'operator' of the computer. In this way, the EC language itself is the processor (since each icon has an input and output).

In traditional physical computing there is binary, which has 2 states: true/false.

In neuroniconics we can represent a state with one of 66 variations of "true". Not all states have to be used, however. You can start with just a single state.

Programs can be created from neuronicons, using an icon as an if/then statement. (e.g., If input is AB then output is BC.)

So, for example, you could have a basic mental program that states:

if someone gives me a low symbol then I will give them back a high interaction

You are the one that determines what "low symbol" and "high interaction" mean. A "low symbol" could be a gift from a co-worker, for example.

lrhcIt is better to just know the symbol for the action and keep it in your memory. This way you can easily add, delete, and manipulate the icons as required. So then we have:

neuroniconics-rectangleUsing neuroniconics you will find out which "programs" work best for you. Once others have begun to use it in this world you can share your experiences and find out which programs are best for a particular outcome.

When we encounter or create a neuronicon set for its properties as a computer, it is enveloped in a rectangle. The icons are designed to be spoken allowed for purpose #3 as well so that when the EC words are spoken it can have a powerful effect.

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Using EC: 4 - Programming Physical Computers

We can also use EC to program our physical computers. This process basically mirrors the above (#3) but is applied to binary, biological and other kinds of computing systems.

Instead of 66 states we use 64, with 2 states for what would be called comments (opening and closing metadata).

Because of the high efficiency of EC, we can represent many possibile states. For example, 8 icons can be used to represent 281 trillion possibilities.

One kind of program can be illustrated as follows:

If [SUBJECT-possibility stream B] gets wet on [EXACT DATE-possibility stream T] then [ACTION-possibility stream Z] him/her/it this [OBJECT-possibility stream F]

Each possibility stream is represented by as many icons as required to fit all possibilities. In more advanced cases we can represent each word/variable with an icon set and provide more flexibility to the order of each possibility stream.

Each icon set can hold static and/or dynamic statements.

(Note: Binary computers do not have as much flexibility as other types of physically-based computers but can still use EC as a programming language or operating system.)

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